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Gaming has become a mainstream leisure activity with people now playing on a variety of devices and throughout their day. What many may not realise, however, is there has also been a profound revolution in media as all that play has started to be shared online. While most are probably familiar with recorded game videos on YouTube, real-time broadcasting has risen in the last five years to be a site of profound creative activity.
This talk will take a closer look at this new form of entertainment, the work that is happening behind the scenes to make it possible, and what we might learn about the future of fandom and spectatorship from it. The talk will pay particular attention to models of audience and engagement, important challenges in this domain, and how co-creative culture is the driving ethos for this new space.
17:31 minutes